Computer Science

ictWelcome to the Computer Science Department

Head of Department: Mr G King

Teaching Staff:
Mr D Garcia
Mr M McPake
Mr T Hurr

Computer Science is taught in all years across the school.

Key Stage 3
KS3 covers Years 7 and 8. The students follow a course in Computing called Compute IT, which is an online course, providing a very broad background in Computing.


Key Stage 4 Years 9-11

AQA GCSE Computer Science
Over three years students study the basics of computer programming using Python. You will use your programming skills to solve problems using creative programming solutions. You will also learn how computers work and how they communicate with each other across networks. You will learn how to apply mathematical skills relevant to Computer Science.

What sort of student does well at this subject?
You will do well if you enjoy using a computer, being creative, enjoy mathematics and want to learn how to program using a text-based programming language.


The subject is tested through two written exams at the end of Year 11 which are worth 40% of the marks each, plus a 20 hour report in which students solve a practical programming problem which is worth the remaining 20% of the overall GCSE

Key Stage 4 Year 11 only (from September 2017) 
Edexcel GCSE ICT
There are two units. Unit 1 ‘Living in a Digital World’ is examined via an exam, lasting 90 minutes at the end of Y11. This is worth 40% of the overall GCSE. In this unit we explore how digital technology impacts on the lives of individuals, organisations and society. You learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and wellbeing and on the move). 

Unit 2 ‘Digital Tools’ is examined via coursework done over 40 hours, creating websites, using databases, creating digital posters, graphics and more, completed by the end of Year 10. The coursework is worth 60% of your overall grade.


Key Stage 5
OCR A Level Computer Science

This course will inspire and challenge students to apply the knowledge they gain with the creative and technical skills they acquire.
The A Level consists of three components, two of which will be externally marked question papers making up 80% of the qualification. The other 20% will be the coursework project, which has an emphasis on coding and programming with a simple assessment model and marking criteria.

Component 1. COMPUTER SYSTEMS (40% of final grade)
This component is a traditionally marked and structured question paper with a mix of question types: short-answer, longer-answer, and levels of response mark scheme-type questions. It covers the characteristics of contemporary systems architecture and other areas including the following:
• The characteristics of contemporary processors, input, output and storage devices 
• Software and hardware
• Exchanging data 
• Data types, data structures and algorithms 
• Legal, moral, cultural and ethical issues. 

Component 2. ALGORITHMS AND PROGRAMMING (40% of final grade)
This component is a traditionally marked and structured question paper with two sections, both of which include a mix of question types: short-answer, longer-answer, and levels of response mark-scheme-type questions. 

Traditional questions concerning computational thinking: 
• Elements of computational thinking 
• Programming and problem solving 
• Pattern recognition, abstraction and decomposition 
• Algorithm design and efficiency 
• Standard algorithms. 

There’ll be a scenario/task contained in the paper, which could be an algorithm or a text page-based task, which will involve problem solving. 

Component 3. PROGRAMMING PROJECT (20% of final grade)
Students select their own user-driven problem of an appropriate size and complexity to solve. This will enable them to demonstrate the skills and knowledge necessary to meet the assessment objectives. Students will need to analyse the problem, design a solution, implement the solution and give a thorough evaluation.



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